Background - Slapshot is a simulation of NHL Ice
Hockey. You are the manager of an NHL club, taking your team through
a 80 game regular season and then the playoffs, trying to reach and
win the Stanley Cup.

In Slapshot we try to make the game work the same
way as in real life, with realistic decisions to be made about team
management. The choices you make are the same as youd have to
make in real life. Sometimes youll have to make tough decisions,
whether to sign better players, or develop your stadium and income
sources to improve your future finances.
In addition to the management decisions about signing
and cutting players youve also got to shuffle your lineups from
game to game. Youve injuries to contend with, as well as players
losing form. You have to decide which players to play in which lines
together, who to use in power-play situations and in short-handed
situations. You also have to decide how regularly you can play your
star goaltender.
Slapshot is a management game. Rather than concentrating
on the "game-day" coaching aspect the focus of the game
is on longer-term roster building, though there is still a significant
element of control over game-day decisions.
How it works - Your objective is to win the Stanley
Cup against teams run by other players drawn from all over the country
(and around the world). Each league contains thirty teams (we include
the two expansion franchises due to begin play in the NHL later this
year), divided into two conferences. Each conference is divided into
three divisions, each of which contains five teams. During each turn
you play five games against teams within your league.
You have to make a mixture of decisions: both "playing"
decisions and "management" decisions are equally important
for an Ice Hockey manager.

Players and skills - Each team has an "active"
roster (players available for selection every game) of twenty-five
players, although only eighteen skaters and two goaltenders (the backup
rarely plays) are allowed to suit up for each game. In addition each
team has a number of reserves, playing in minor leagues, who can be
promoted to the active roster at any time. Teams will normally carry
three goaltenders in their squad (one in the minors), around ten defensemen
and fifteen forwards (wingers and centers).
Each skater (defensemen and forwards) is rated according
to eight skills, while goaltenders are rated according to four. For
skaters the skills are Power, Accuracy, Quickness, Control, Passing,
Defense, Checking and Stamina. For goaltenders the skills are Reflexes,
Balance, Handling and Durability. Each skill has a different effect
on a player's ability and performance and some skills may be more
important than others for certain positions.
The better a players skills are the more effective
he will be, but the higher his wage demands will be. Slapshot is as
much about financial management as coaching - you cant build
a "superteam" because youve only got limited finances,
so the key to success is getting the best value for money out of your
roster.
Game day decisions - Each turn you have to decide
wholl play together in your offensive and defensive lines (players
tend to play in offensive lines made up of a left wing, center and
right wing, and in defensive lines made up of a left defenseman and
right defenseman) and how long these lines will play for (the lines
rotate on and off the ice during play). Most teams usually have one
or two forward lines who are expected to generate most of the goal-scoring,
while the other lines are mainly "checking" lines, intended
primarily to stop the opposition scoring whilst their star team-mates
recover on the bench.
You also determine how much emphasis each player
places on attack and defence when he is on the ice. You also have
to decide how often (and when) to play your star goaltender and when
to play his backup. Depending upon his durability hell be able
to play in anything from half to four fifths of your games without
needing a rest.
Most skaters need some rest during the season, otherwise
theyll be less effective during the playoffs (assuming you reach
them) so youve also got to try and rest them as you go through
the season, without sacrificing your playoff chances.
In addition to the decisions about your "regular"
lineups (when youve got five skaters on the ice and so has your
opponent) youve also got to decide who to play when youre
in power-play situations (when your opponent has a man in the penalty
box, so you're trying to make use of the advantage and score), in
short-handed situations (when you have a man in the penalty box, so
you're playing all out defence) and in four-on-four situations (overtime
or if both teams have a man in the penalty box, when both sides have
more space on the ice and the game is more open). In all of these
special situations teams tend to switch their lineups around to suit
the situation.
