Background - Slamdunk is the ultimate in Fantasy
Basketball. You are an NBA Coach. You sign real-life NBA stars, select
them for your team and their performances each week determine your
success. It's your chance to coach real-life NBA players, and show
that YOU are the best coach in your league.
Every week you have to decide which players to select,
signing new players, doing trades with other coaches and predictions
for the results of top NBA games.

How it works - There are sixteen teams in each game
of Slamdunk (to ensure a competitive market for the NBA stars), divided
into two conferences of eight teams. Each conference is further divided
into two divisions with four teams in each.
Slamdunk is a game of basketball management. Your
squad is made up of sixteen current NBA stars and your results are
determined solely by their performances in real-life. Each turn you
have to select a lineup from your squad, made up of two forwards,
a center and two guards, plus backups in each position for a team
selection of ten players.
Your players' stats for the week are taken from their
real-life performances, with every single game played in the NBA during
the previous seven days being used. For each player its the
most recent performance that counts. It's important you select the
right players. There's no point having one of the top scorers in the
NBA if you haven't selected him in your lineup!
Players score according to a number of categories.
The players you select as starters score their points in full, basket
for basket, while those you select as backups have their stats halved,
reflecting the fact theyll play less time on the court for your
team. Each player scores field goals (two pointers and three pointers)
according to the number in real-life, but they also score "bonus
field goals" for other offensive statistical categories: assists
and rebounds. In addition players can take away field goals from their
opponents if they make blocks and steals in real-life. Finally the
number of free throws a player scores in Slamdunk is dependent upon
the number he makes in real-life, and the number of personal fouls
his opponents concede.
These factors mean that players who are effective
on court but dont score the points (defenders who prevent the
opponents scoring and win possession of the ball, playmakers who create
the scoring chances) are equally valuable in Slamdunk, and give far
more flexibility over who to sign and select than you would have using
a simple "sign the scorers" philosophy.
Game results - The regular season follows the NBA
regular season, played from November through to April, with the playoffs
in May and June (so Slamdunk goes into hibernation between mid-June
and the end of October). Turns are normally run and posted on Thursdays,
with orders for the next week due to be posted by the following Monday.
Each week you play one other team in your league
and the result of the game is simple - if you outscore your opponents
you win, if you dont, they win. At the end of the season the
teams with the most wins go forward into the playoffs, trying to reach
and win the Slamdunk finals.
At the end of the regular season the four divisional
winners, plus the two next best teams in each conference (known as
"wild-cards" go into the Slamdunk playoffs. These are run
at the same time as the NBA Finals with similar scoring rules to the
regular season. However, in the playoffs teams are also allocated
"bonus" scores according to their performances during the
regular season. Consequently success in the playoffs is based upon
a mixture of your regular season performances and any players you
have in your team who are also active in the real-life playoffs. There
is often a scramble amongst the contenders at the end of the regular
season to sign "playoff performers" and teams who haven't
got a chance in the playoffs and are building for the following season
can often cash in by trading these players at inflated prices!
Roster management - Slamdunk is a trading game. You
have a limited income every turn (which is biased towards helping
losing teams to recover by giving them more income, though you can
increase your income by investing in marketing, merchandising and
so on) with which to pay your players. The more successful your players
are, the higher their wage demands become, so you need to continually
be signing players and shuffling your roster to keep your finances
under control, and keep your team competitive. Slamdunk isnt
a game where you can sign the "perfect team" and then simply
watch them win all season.
