With each turn youve got decisions to make about
signing, trading or waiving players. You can offer your own players
for trade, make bids for unsigned players or approach underpaid players
from other teams. In all cases you decide how much to bid for a player.
If another team decide he's worth more, then they can increase your
bid the following turn (though they have to bid at least 50% more than
you), otherwise you sign the player.

Playoffs and the Draft - At the end of the regular
season the top eight teams in each conference (in fact the two divisional
winners plus the six next best teams, known as "wild cards")
move forward into the playoffs. These are played over four rounds, the
first round best-of-five games and the remaining rounds best-of-seven
games, to determine the NBA Finals winners. Teams that fail to make
the playoffs, or are eliminated during the playoffs play in a Consolation
competition or play pre-season games, readying themselves for the following
season.
During the playoffs each team participates in the college
draft, signing new talent to their rosters. These are usually "promising"
players packed with potential wholl need a season or two to mature.
At the end of each season each player is also assessed for gaining or
losing abilities. This is dependent upon a players "potential"
- a player loses one point of potential each season. A player with lots
of potential is likely to gain skills quickly, particularly if his form
during the season was good. A player with no potential will start to
lose skills. Either way, players wage demands increase as they
get older so youll need to decide whether a player is continuing
to provide value for money.
Game reports - Each turn youll receive up to
a dozen pages of laser-printed reports: a full roster listing with current
form, injury details, lineups and so on, plus detailed stats for all
of your players. Youll also receive game reports and full box-scores
for all games you played, and outline reports on all games played in
your league that turn, as well as details of free agent signings, trades,
injuries and all the other news youll need from around the league.
There are also many optional stats listings which you
can choose to receive, though the extra listings wont give you
an advantage over other coaches (though they may well increase your
enjoyment of the game). Many of these stats listings are regularly issued
as part of the standard reports.

Hoopplan also has a "quick" version, Hoopplan
Coach. The original version is Hoopplan Advanced, and includes all of
the features detailed above. Hoopplan Coach is a streamlined version
of the game, which is easier to play (with lower turnfees) but has less
detail and you dont have as much control. Some of the more complicated
parts of the game (such as the salary cap) are avoided. When you send
in your application you can ask for both rulebooks, and look through
them before deciding which version will suit you best.
Games and Turnfees - There are a dozen games of Hoopplan
already running in the UK, the oldest in their fifth seasons. All run
with two week deadlines (so you've fourteen days between turns). We
have positions available in most of these games that will allow you
to start play immediately (as in real-life, you take over a team and
try to turn their fortunes around).
Turnfees in Hoopplan Advanced are £3.25 for one,
£13.00 for four, £28.00 for ten and £50.00 for twenty.
Turnfees in Hoopplan Coach are £2.00 for one, £8.00 for
four, £18.00 for ten and £32.00 for twenty. There are further
discounts available if you play in more than one game. You can always
switch from one version to another once you've started playing.
Email game reports are now a standard option if you
wish to receive your reports via the Internet rather than relying on
the post. We are currently developing our systems to also allow you
to submit orders via email.
We welcome players from outside the UK, although there
is a need to make special arrangements for sending and receiving orders.
Customers from within Europe are charged an extra 10%
on all quoted price rates while customers from outside Europe are charged
an extra 40% to cover the extra postage costs. These additions do not
apply if you receive orders via email.
In addition customers from outside Europe may find
air-mail speeds rather slow, and may need to make arrangements to send
orders via fax. If you want more information please ask.
To join Hoopplan only costs £5.00 and covers
the cost of your rulebooks, team setup and first two turns.
To keep things simple, please email us if you have
an interest in Hoopplan or any of the other featured games. We will
then email you back with the joining details. This allows us to continue
to financially support the relevant UK sports federations. Thank you.
Contact us by clicking here