Background - In Gameplan you are an NFL coach. Every
week you have to prepare to face an opponent within your league. You
decide what plays and formations to use, when to call them and then
watch the game unfold. The best teams during the regular season qualify
for the playoffs. As in real-life youve also got the college
draft at the end of the season, giving you the chance to sign new
players and replace your fading stars. You choose who to sign, based
upon your roster's strengths and weaknesses and the way you want to
build your team.

Gameplan is a coaching game. Whilst there is a roster-building
element to the game your success and failure will depend upon your
ability to choose the right plays to beat your opponent, exploiting
his teams weaknesses and making use of your teams strengths.
Youll be using an expansive playbook of around twenty offensive
formations, forty offensive playcalls (runs and passes) and twenty
defensive playcalls.
How it works - You are the coach of an NFL team within
a league. You play through a full sixteen game regular season followed
by the playoffs and draft. For each game you have to send in a gameplan
to face your opponent for that week. The plays you use will depend
upon your teams strengths and your opponents weaknesses.
You need to use a mixture of plays to keep them off balance, and prevent
them from adjusting too much to one or two calls - if you call a play
too much your opponent will start to see it coming!
Team strengths - Each team has around thirty "star"
players on its roster. These are basically the starters for your team
and represent the cream of your talent.
Your teams strengths and weaknesses are rated
according to your players skills, with offensive and defensive
players rated in inside running, outside running, short-passing, long-passing
and quarterback protection (pass rushing for defenders). There are
also special teams ratings for kicking, punting, kick and punt returning.
Your balance of strengths will probably determine
the style of play you use. If youve lots of inside running strengths
youll probably run a power offence, trying to set up play-action
passes to take advantage of the defence looking for the run. If youve
lots of short-passing strengths you may run a more balanced offence,
using screens, draws and traps to stop the defence keying on the pass.
The core of the game is the playcalls. These are
the plays you use during each game. There are around thirty passing
plays and twenty running plays, as well as about twenty five defensive
play calls. Combined with twenty offensive formations (which determine
who is on the field; one or two running backs, one, two, three or
four wide receivers and so forth) there is a huge variety of options
for every play during the game.
You decide which play calls to use and when to use
them. Your choices will be determined by your team strengths, your
perception of your opponent's weaknesses and your own personal preference.
As in real-life you'll build up your own playbook during the season.
Teams will often have very different philosophies:
some teams are predominantly running teams, passing only as a surprise
weapon, while others will pass more often, and use the run to "keep
the defence honest". Similar situations apply with defences:
some may be aggressive and blitz a lot, others may be conservative
and play "bend but don't break".

Calling plays - For each game your plays are called
according to your gameplan, which has a number of situations: first
and second down in field goal range, in midfield and close to your
own endzone, short yardage (specialist calls when you only need a
yard or two for another set of downs), long yardage (when youve
really got to pass to have a chance of making it), third down and
so on.
In addition youve got other situations such
as change up (after half-time, when youre losing and need to
do something different), change down (after half-time, when youre
winning and want to eat up the clock) and hurry-up (when youre
losing and its desperate, and you need to score as quickly as
possible). Different situations will call for different mixtures of
playcalls and formations.
During the season you've also got decisions to make
concerning roster management. There is always a list of free agents
available to be signed, if you can afford them. You can always release
players during the season to free up funds to sign others. You can
also coach your existing players to improve their abilities.