Background - Gameplan Baseball is
a simulation of Major League Baseball. You are the manager of a Major
League ball-club, taking your team through a 162 game regular season.
If youre good enough and qualify for the playoffs you continue
and try to reach and win the World Series.

In Gameplan Baseball we try to make
the game work the same way as in real life, with realistic decisions
to be made about team management. The choices you make are the same
as youd have to make in real life. Sometimes youll have
to make tough decisions, whether to sign better pitchers or hitters,
or develop your stadium and income sources to improve your future
finances.
In addition to the management decisions
about signing and cutting players youve also got to shuffle
your roster from game to game. Youve injuries to contend with,
as well as players losing form. You have to decide which pitchers
will be in your starting rotation and which will operate from the
"bullpen". You have to decide when to rest your star hitters,
and who to use as pinch hitters and when to use them.
Gameplan Baseball is mainly a management
game. Rather than concentrating on the "game-day" coaching
aspect the focus of the game is on longer-term roster building, though
there is still a significant element of control over game-day decisions.
How it works - Your objective is
to win the World Series against teams run by other players drawn from
all over the country (and around the world). Each game contains twenty
four teams divided into two leagues of twelve teams each. Each league
is further divided into three divisions of four teams (so teams are
missing from the real life five and six team divisions).
During each turn you play three three-game
series (so a total of nine games are played each turn). You have to
make a mixture of decisions: both "playing" decisions and
"management" decisions as both are equally important for
a Baseball manager.
Players and skills - Each team has
an "active" roster (players available for selection each
game) of twenty-five players, three-fifths of whom are usually hitters
and the remainder pitchers. In addition you've got a number of reserve
players, currently in the minor leagues who can be called up to your
active squad at any time.
Each hitter and pitcher is rated
according to four skills. For hitters they are Hitting, Power, Speed
and Fielding. For pitchers they are Accuracy, Control, Quickness and
Stamina. Each skill has a different effect on the player's abilities
and performances. The better a players skills are the more effective
he will be, but the higher his wage demands will be.

Gameplan Baseball is as much about
financial management as coaching - you cant build a "superteam"
because youve only got limited finances, so the key to success
is getting the best value for money out of your roster.
Game day decisions - Each turn you
have to decide wholl start in the batting lineup, and who to
use as pinch hitters (batters who come in late in a game when you're
desperate to score), or in platoons (specialists who come in when
you face a left handed pitcher).
Youve also got to decide on
the batting order. Most batters need some rest during the season,
otherwise theyll be less effective during the playoffs (assuming
you qualify for them) so youve also got to try and rest them
as you go along, without sacrificing your playoff chances.
As well as the decisions about hitters
youve also got to decide on your starting rotation for pitchers
(teams normally have four or five starting pitchers, who take it in
turn to pitch every fourth or fifth day), and who to use in the bullpen
(the pitchers who come off the bench to finish a game when and if
the starter has become too tired to continue, or has been hit out
of the game).
For each pitcher youll decide
when to take him out of the game and the situations in which youll
bring in particular bullpen pitchers. There is quite an art to managing
your pitching rotation and bullpen from day to day.
In addition to the "game-day"
decisions described above youve also got to make roster and
financial decisions during each turn. You can sign players from the
free-agent list, or make trades with other managers. Whilst on the
free agent list players values (and their wages) drop, so youll
commonly find youll need to leave some of your over-priced veterans
on the free-agent list and then resign them when their wage demands
have dropped to more realistic levels. Other teams may sign them in
the meantime but if you lose a player to another team you do get compensation.